A Dungeons & Dragons Actual Play
"When the threads of memory fray and the Loom begins to unravel, the fractured shall walk again—either to mend the pattern of creation, or tear the world apart"
Those Natural Ones is a live-play Dungeons & Dragons 5th Edition campaign streamed and recorded for YouTube. Each session is a blend of deep roleplay, tactical combat, and collaborative world-building as our cast breathes life into their characters every week.
Expect rich storytelling, genuine emotion, unexpected twists — and a whole lot of natural 1s at the worst possible moments.
Read the Campaign OverviewThe adventurers behind the table
Playing: D'Louph N'Douph
Grung Bard
Playing: Dr. Parmbert Causticious Vernerlerler
Dragonborn Artificer
The architect of fate
DMCatch up on the adventure
The party learns a chilling truth: each of them has been shaped—at different moments in their lives—by the same mysterious figure.
An elven man steps from the shadows, speaking words that strike far too close to home: “We’ll talk again once you stop pretending this feels unfamiliar.”
In his wake, hidden markings ignite across all six adventurers—burning just enough to reveal themselves, not enough to harm.
Proof that whatever binds them together runs deeper than chance, deeper than memory.
Now the group must confront the impossible connections between their pasts and decide how far they’re willing to dig into the forces that have been guiding them all along.
After uncovering connections between their burning markings and whispers of an ancient cult, the party follows a trail of clues to an abandoned ranch on the outskirts of the desert.
But the ranch isn’t as abandoned as it seems.
A sect tied to the mysterious symbol has taken residence there, and whatever ritual or purpose binds them may be directly connected to the fragments each party member bears.
If the group wants answers about why they were marked—and by whom—they may have to step directly into the cult’s domain to find them.
The answers were written long before they were born.
After infiltrating the desert cult and securing their sacred text—the Codex of the Fractured Mind—the party regroups to study its contents.
Within its pages lie fragmented prophecies, disturbing illustrations, and passages that feel far too personal.
The shared visions.
The burning marks.
The mysterious elven figure.
None of it was random.
As they pore over the Codex, the group begins uncovering connections that suggest something far larger is unfolding—something that may have been set in motion years ago.